![]() ![]() It was a delicate balancing act, but we believe we arrived at a solid solution for this. There’s always the risk that players might think we had too much going on on-screen, or conversely that the HUD was too sparse, creating confusion. We didn’t want to run the risk of cluttering the screen with buttons for the entire gamut of possible actions in DOS2, so the decision was taken to hide some elements of the HUD to eliminate screen clutter. Thus, when we designed the UI for iPad, we always had a choice of what to use for each action: a gesture, or a button. Adopting the long press was something we had to do specifically for this platform, along with adding some hints for iOS-specific buttons. The long press is a good example: holding down on an in-game button would now bring up some information on that button. Rotating, pinching, swiping, and even the humble tap and drag all had to be adopted to meet the design demands of DOS2. The iPad boasts a full suite of gestures that bring an edge of physical dynamism to the game. When your RPG is designed first and foremost for a keyboard and mouse, the hover functionality is key. There is no cursor on the iPad, which means that there is no hover state - you either tap or you don’t. Although a key part of the brief for the iPad version was to support controller functionality, we had to start with the standard UI for the device, the touchscreen. There are no surprise new microtransactions or anything like that. This is apparently a proper, full fat port. Thus, the game had to adapt at a quite fundamental level, even down to how the player interacts with the device itself. Divinity: Original Sin 2 has been released on iPad and iPad Pro. Mobile devices, by their very nature, are handled and controlled very differently from PCs or consoles. It was never going to be a simple case of porting the code across to run on Metal and hoping for the best. ![]() Controls The challenge of translating the full experience into mobile starts way before the implementation phase. With a lot of technical and design challenges ahead of us, it was a daunting brief. Partnering with the team at Elverils, we sought to bring the game to iPad in its best-ever form. For those not familiar with the game DOS2 is a huge and complex 100 hour+ CRPG, so bringing it to mobile devices without compromising on anything was never going to be a straightforward task. Something to get you started: With the advent of Apple’s new line of iPads, the time felt right to bring Divinity: Original Sin 2: Definitive Edition to iOS. Divinity: Original Sin 2: Definitive Edition features splitscreen co-op, 60fps on the 2021 iPad Pro, as well as touch, gamepad or mouse and keyboard controls and cross-play with PC, Mac, and iPad. And if you're someone who's interested in the technical side of game development, you can now check out this in-depth article from Game Developer (recently rebranded from Gamasutra) that tells us exactly how the iOS version of Original Sin II came to be. It also includes all Gift Bag DLCs.Earlier this year, Larian Studios, together with the Elverils team, brought the Definitive Edition of their expansive RPG Divinity: Original Sin II to Apple’s new line of iPads. You can download Divinity: Original Sin 2 now from the iOS App Store, where it is a paid title that costs $24.99. There’s also a cross-save feature with Mac too, allowing you to pick up your progress where you left off on multiple devices. The game’s popular drop-in and drop-out co-op gameplay also makes a return, and also offers cross-play with the PC and Mac versions, meaning you can venture out on quests with your friends who may be playing the game on different systems. Touch control support is now a given, allowing you to play without the need for a controller or keyboard and mouse (though these peripherals are still supported), and there’s a new user interface to accommodate the smaller screen.Įlverils aimed to match the ambition that Divinity: Original Sin 2 had originally targeted, and so the iOS version runs on ‘Highest’ graphics settings on the 2018 iPad Pro model, while the 2021 model also runs it at 60fps, even during splitscreen local co-op. The whole thing has been faithfully recreated for handheld users.īy taking advantage of the latest Apple hardware, some optimisations have been made to ensure the experience is very smooth on iPads. The studio is working with Apple and Elverils on the port, and it demoed during Apple’s. And as for the M1 iPads, well they are faster than a Series S in CPU and close GPU wiseso I’d say that the iPads are pretty well off in terms of gaming performance, and easily crush games like this one. The A14 is faster/equal to that chip, and is now in the Air. What this means is the entire Divinity: Original Sin 2 experience can now be done from your iPad without any sacrifices made to the quality of the graphics or gameplay. Divinity: Original Sin 2 - Definitive Edition is coming to iPad with a release date still to be announced. The iPad Pro was faster than an Xbox One S years ago already. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |